item_flag_team1

From Valve Developer Community
Jump to navigation Jump to search
Class hierarchy
CItemFlagTeam1
CItemFlag
CBaseEntity
threewave_gamerules.cpp

Stub

This article or section is a stub. You can help by expanding it.

Info-red.png
This entity is not in the game by default, but still has code available for it in the SDK.
This feature is not available anymore.

item_flag_team1 is a cut model entity available in Deathmatch Classic: ThreeWave CTF Deathmatch Classic: ThreeWave CTF.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{Deathmatch Classic: ThreeWave CTF}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Deathmatch Classic: ThreeWave CTF.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

A spawn point for the Red team's flag.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.